AI Insights · Timothy · October 2022
Top 5 Gacha Games Performance in South America, Q3 2022
In Q3 2022, the top 5 Gacha games in South America showed varied trends in weekly downloads, revenue, and active users. Detailed insights on these metrics are available from Sensor Tower.
In the third quarter of 2022, the top 5 Gacha games in South America demonstrated diverse performance trends across downloads, revenue, and active users on a unified platform. Let's take a closer look at each game's metrics.
Genshin Impact: Natlan Launch saw a notable fluctuation in weekly revenue, peaking at approximately $243K in mid-July and ending the quarter with about $239K. Weekly downloads for this game showed an upward trend, starting at around 66K in late June and reaching a high of approximately 146K by the end of September. Active users also increased, starting from 586K and peaking at about 865K in the last week of the quarter.
Saint Seiya: Legend of Justice experienced a high in weekly revenue of around $205K during the first week of August, gradually decreasing to approximately $121K by the end of September. Downloads spiked initially at around 486K but dropped to about 15K by the end of the quarter. Active users followed a similar pattern, peaking at 304K in late July and declining to 131K by the last week of September.
Empires & Puzzles: Match 3 RPG maintained a relatively steady weekly revenue, ending the quarter at approximately $132K, up from around $115K at the start. Downloads fluctuated between 16K and 28K, with a notable increase to 26K in mid-September. Active users showed a steady rise, starting at about 90K and reaching 100K by the end of the quarter.
Rise of Kingdoms displayed consistent weekly revenue, with a peak of approximately $142K in mid-September and closing at around $101K. Downloads saw a decline from about 54K at the end of June to 21K by late September. Active users, however, remained stable, starting at 857K and ending the quarter at 741K.
8 Ball Pool™ showed a stable weekly revenue, peaking at around $82K in mid-September and ending at approximately $68K. Downloads were consistently high, starting at around 302K and reaching a peak of 374K in mid-August. Active users saw a steady increase from 4.4M in late June to over 5.5M by the end of September.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the Gacha game market in South America. For more detailed analytics and trends, visit Sensor Tower.